About me

I am a PhD in technical sciences in the field of computer science, a scientist and a teacher dealing with artificial intelligence, computer graphics and game design. I teach at the university in the field of game development and intelligent systems.
My output includes numerous scientific publications in computer science – in particular AI and intelligent systems – the full list of which is available in my Google Scholar profile (link). I have participated in Erasmus+ research and teaching projects and managed the NCBiR LIDER project.
I am the scientific supervisor of the GameDev section of the Reset science club, supporting students in game projects, research and international competitions.
I organize GameDev events and conferences and popularize new technologies. I am also interested in finance, especially at the intersection of technology, data analysis and innovation, which I use in my scientific and teaching work.
